Sable

My mom — she says I have the pushes. That's what we call it. It's the pushes.

Overview

Sable is the six-or-seven-year-old daughter of Maret. She has innate, uncontrollable magic of the wild-surge variety — the kind that breaks mugs across rooms when she's excited, flares lamps when she's surprised, lifts sparks off her skin when she's afraid, and — under enough stress — detonates as a full Fireball without her conscious intent.

She does not yet understand what she did during the Ash Walker fight.

Appearance

Half-elf. Damp curls. Wide eyes. Small for her age. Always hiding behind her mother's dress at first meeting. She has, when she allows herself to be seen, a remarkable smile — the kind of smile that adults remember.

Carries a blanket her mother made her. Vivienne asked about it once and was given an answer that meant the world.

Personality

Quiet by training. She has been told, in many small ways, that being seen is the worst thing she can be. She is unlearning this. The unlearning is not Sable's choice — it's circumstance.

She loves animals on sight (took to Argentus before Argentus took to her). She trusts adults who crouch to her eye level (Vivienne, instantly). She is in awe of magic used playfully — the high-five from Vivienne's mage hand was a moment her mother will remember even if Sable doesn't.

She apologizes constantly when her magic acts up. The apology is reflexive. She does not yet have the framework to understand that what she is doing is not wrong.

The Pushes

What her family calls her power. The Resistance and any wizard the party meets will recognize it as wild magic sorcery — innate, untrained, surge-prone, dangerous primarily to its user.

Surge patterns observed in Session 01:

  • Excited high-five: ale mug flung from table, shattered against wall.
  • Wonder/joy: nearby lamp flame doubled in brightness for a beat.
  • Watching Vivienne cast Disguise Self: lamp flared again.
  • Combat fear, escalating: sparks lifting off skin, growing brighter, beginning to ascend.
  • Peak panic (Ash Walker fight, second wave): Fireball detonated downward into the road, destroying the first Ash Walker's corpse, twenty feet of hedge, a tree, and a section of road.

She did not know she did the last one. Vivienne has not told her.

Role in Session 01

  • Introduced by Thresh as a magic-touched child needing safe transport.
  • Bonded with Vivienne over a high-five trick.
  • Rode Argentus with her mother the entire journey.
  • Got the party past the stockade without seeing the man in it (her mother shielded her).
  • Cast accidental Fireball during the Ash Walker fight.
  • Delivered safely to Orvin's. Was eating bread when the Inquisition arrived.

Relationships

  • Maret — Her mother. Her safety. Her ground.
  • Vivienne Ashworth — Latched on. Sees Vivienne as like her. (She is not wrong.)
  • Argentus — A horse-sized friend. They have an understanding.
  • Jorath Hroth'Dar — Drew her a map of the city in shape-water ale on a table. She remembers this.
  • Orvin — Her host. New, but kind.

Status

At Orvin's safehouse, Heron, as canton quarantine begins. Does not yet know what she did to the road.